#include #include #include #include <3ds.h> #include #include #include #include #include #include <3ds.h> #include #include #include #include #define WIDTH 400 #define HEIGHT 240 #define SCREENSIZE WIDTH * HEIGHT * 2 #define BUFSIZE SCREENSIZE * 2 #define WAIT_TIMEOUT 300000000ULL void clearScreen(void) { u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); memset(frame, 0, 320 * 240 * 3); } void cleanup() { } void writePicToFBuff(void *fb, void *img, u16 x, u16 y) { // u8 *fb_8 = (u8*) img; // u16 *img_16 = (u16*) img; } void flushBuffs(u8 *buf) { free(buf); buf = malloc(BUFSIZE); } void takePicture(u8 *buf) { u32 bufSize; CAMU_GetMaxBytes(&bufSize, WIDTH, HEIGHT); CAMU_SetTransferBytes(PORT_BOTH, bufSize, WIDTH, HEIGHT); CAMU_Activate(SELECT_OUT1_OUT2); Handle camReceiveEvent = 0; Handle camReceiveEvent2 = 0; CAMU_ClearBuffer(PORT_BOTH); CAMU_SynchronizeVsyncTiming(SELECT_OUT1, SELECT_OUT2); CAMU_StartCapture(PORT_BOTH); CAMU_SetReceiving(&camReceiveEvent, buf, PORT_CAM1, SCREENSIZE, (s16) bufSize); CAMU_SetReceiving(&camReceiveEvent2, buf + SCREENSIZE, PORT_CAM2, SCREENSIZE, (s16) bufSize); svcWaitSynchronization(camReceiveEvent, WAIT_TIMEOUT); svcWaitSynchronization(camReceiveEvent2, WAIT_TIMEOUT); CAMU_PlayShutterSound(SHUTTER_SOUND_TYPE_NORMAL); CAMU_StopCapture(PORT_BOTH); svcCloseHandle(camReceiveEvent); svcCloseHandle(camReceiveEvent2); CAMU_Activate(SELECT_NONE); } int main(int argc, char* argv[]) { u8 *buf = malloc(BUFSIZE); gfxInitDefault(); consoleInit(GFX_TOP, NULL); printf("Hello, world!\n"); // Main loop while (aptMainLoop()) { gspWaitForVBlank(); gfxSwapBuffers(); hidScanInput(); // Your code goes here u32 kDown = hidKeysDown(); if (kDown & KEY_START) { printf("start presed\n"); flushBuffs(buf); gfxFlushBuffers(); gspWaitForVBlank(); gfxSwapBuffers(); clearScreen(); // break; // break in order to return to hbmenu } } gfxExit(); return 0; }