Files
ColourCam3DS/source/main.c
2025-08-11 04:07:15 -04:00

61 lines
1.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#define WIDTH 400
#define HEIGHT 240
#define SCREENSIZE WIDTH * HEIGHT * 2
#define BUFSIZE SCREENSIZE * 2
inline void clearScreen(void) {
u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
memset(frame, 0, 320 * 240 * 3);
}
void cleanup() {
}
void writePicToFBuff(void *fb, void *img, u16 x, u16 y, u16 WIDTH, u16 HEIGHT) {
u8 *fb_8 = (u8*) img;
u16 *img_16 = (u16*) img;
}
void flushBuffs(u8 *buf) {
free(buf);
buf = malloc(BUFSIZE);
}
int main(int argc, char* argv[])
{
u8 *buf = malloc(BUFSIZE);
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("Hello, world!\n");
// Main loop
while (aptMainLoop())
{
gspWaitForVBlank();
gfxSwapBuffers();
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START) {
flushBuffs(buf);
gfxFlushBuffers();
gspWaitForVBlank();
gfxSwapBuffers();
clearScreen();
// break; // break in order to return to hbmenu
}
}
gfxExit();
return 0;
}