Files
ColourCam3DS/source/main.c
2025-08-11 02:27:08 -04:00

48 lines
840 B
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#define width 400
#define height 240
#define screenSize width * height * 2
#define bufSize screenSize * 2
inline void clearScreen(void) {
u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL)
memset(frame, 0, 320 * 240 * 3)
}
void cleanup() {
}
void writePicToFBuff(void *fb, void *img, u16 x, u16 y, u16 width, u16 height) {
u8 *fb_8 = (u8*) img
u16 *img_16 = (u16*) img
}
int main(int argc, char* argv[])
{
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("Hello, world!\n");
// Main loop
while (aptMainLoop())
{
gspWaitForVBlank();
gfxSwapBuffers();
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
}
gfxExit();
return 0;
}