From 6449e8f0e2d8a6240733b102210b876c703735ad Mon Sep 17 00:00:00 2001 From: Nihaal Sharma <69979447+neon443@users.noreply.github.com> Date: Sat, 17 May 2025 20:43:04 +0100 Subject: [PATCH] Create README.md --- README.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..b5f47d4 --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +# Crazy Cattle 3D iOS + +[App Store](https://apps.apple.com/gb/app/crazy-cattle-3d/id6745103347) + +This is the **iOS port** of [Crazy Cattle 3D](https://4nn4t4t.itch.io/crazycattle3d), a chaotic physics-based battle royale game where sheep battle in farms. This version is built using the [Godot Engine](https://godotengine.org) with mobile support and optimized controls for touchscreen devices. + +Why i made this: +my friend (def not brainrotted) showed me this game and begged me to play. +seeing the 10fps performance and n64 ahh graphics i was like hell nah -- but bro would not shut up about it. +later he asked me to port it to appstore, but i didnt because i thought "who tf would play ts" +but he told me its really popular rn and i thought i could use it for shipwrecked + +so here is my attempt + +i wanted to fix the lag, and add touchscreen support +basically most ppl play the game on their school chromebooks off some dodgy unblocked games site, so performance was an issue +iphones and ipads these days have hella good gpus so why not take advantage of them +the port does that and also add touchscreen support