v1.0, it works andd so does difficluty settnigs sorryy for the typos im really sleep derpived right noew...

This commit is contained in:
neon443
2024-12-10 07:41:43 +00:00
parent be491a86a1
commit 438f912b94
15 changed files with 396 additions and 32 deletions

View File

@@ -406,18 +406,19 @@
"INFOPLIST_KEY_UIStatusBarStyle[sdk=iphonesimulator*]" = UIStatusBarStyleDefault; "INFOPLIST_KEY_UIStatusBarStyle[sdk=iphonesimulator*]" = UIStatusBarStyleDefault;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 18.1; IPHONEOS_DEPLOYMENT_TARGET = 16;
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks"; LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks"; "LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 15.1; MACOSX_DEPLOYMENT_TARGET = 13;
MARKETING_VERSION = 1.0; MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.neon443.MineSwift; PRODUCT_BUNDLE_IDENTIFIER = com.neon443.MineSwift;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto; SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx xros xrsimulator"; SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
SUPPORTS_MACCATALYST = NO;
SWIFT_EMIT_LOC_STRINGS = YES; SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0; SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2,7"; TARGETED_DEVICE_FAMILY = "1,2";
XROS_DEPLOYMENT_TARGET = 2.1; XROS_DEPLOYMENT_TARGET = 2.1;
}; };
name = Debug; name = Debug;
@@ -445,18 +446,19 @@
"INFOPLIST_KEY_UIStatusBarStyle[sdk=iphonesimulator*]" = UIStatusBarStyleDefault; "INFOPLIST_KEY_UIStatusBarStyle[sdk=iphonesimulator*]" = UIStatusBarStyleDefault;
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
IPHONEOS_DEPLOYMENT_TARGET = 18.1; IPHONEOS_DEPLOYMENT_TARGET = 16;
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks"; LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
"LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks"; "LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks";
MACOSX_DEPLOYMENT_TARGET = 15.1; MACOSX_DEPLOYMENT_TARGET = 13;
MARKETING_VERSION = 1.0; MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.neon443.MineSwift; PRODUCT_BUNDLE_IDENTIFIER = com.neon443.MineSwift;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = auto; SDKROOT = auto;
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx xros xrsimulator"; SUPPORTED_PLATFORMS = "iphoneos iphonesimulator macosx";
SUPPORTS_MACCATALYST = NO;
SWIFT_EMIT_LOC_STRINGS = YES; SWIFT_EMIT_LOC_STRINGS = YES;
SWIFT_VERSION = 5.0; SWIFT_VERSION = 5.0;
TARGETED_DEVICE_FAMILY = "1,2,7"; TARGETED_DEVICE_FAMILY = "1,2";
XROS_DEPLOYMENT_TARGET = 2.1; XROS_DEPLOYMENT_TARGET = 2.1;
}; };
name = Release; name = Release;

100
MineSwift/ContentView.swift Normal file
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@@ -0,0 +1,100 @@
//
// ContentView.swift
// MineSwift
//
// Created by Nihaal Sharma on 08/12/2024.
//
import SwiftUI
struct ContentView: View {
@State private var cRows: Int = 10
@State private var cCols: Int = 10
@State private var cBombs: Int = 10
@State private var selectedMode: MinesweeperMode = .beginner
var body: some View {
let selectedGrid = MinesweeperGrid(mode: selectedMode, cRows: cRows, cCols: cCols, cBombs: cBombs)
NavigationStack {
VStack {
List {
Section("Game Settings") {
Text(selectedMode == .custom ? "Custom Game" : "Preset Difficulty")
.font(.system(.title2, design: .rounded, weight: .heavy))
ModePicker(selectedMode: $selectedMode)
Text(selectedGrid.describe())
if selectedMode == .custom {
CustomSettingsView(cRows: $cRows, cCols: $cCols, cBombs: $cBombs, maxBombs: cRows * cCols)
.animation(.spring, value: selectedMode)
}
}
Section("How to play") {
Text("1. Select difficulty or choose a custom grid")
Text("2. Tap Start Game")
Text("3. Tap a square to reveal if it is a mine")
Text("4. If it isnt a mine, it will display the number of mines in a 1 square radius, including diagonally")
Text("5. Use the flag switch to place flags on squares")
Text("Try to find all the squares that are not bombs.")
Text("Good Luck!")
}
}
Spacer()
if cBombs > cRows * cCols {
List {
Text("More bombs than squares!")
Text("You can have a max of \(cRows*cCols) bombs.")
}
}
NavigationLink(destination: MinesweeperView(rows: selectedGrid.rows, cols: selectedGrid.cols, bombs: selectedGrid.bombs)) {
Text("Start Game")
.font(.system(.title, weight: .bold))
.foregroundStyle(.white)
.padding(10)
.background(cBombs > cRows * cCols ? .red : .blue)
.clipShape(RoundedRectangle(cornerRadius: 10))
.padding(.bottom)
}
}
.navigationTitle("MineSwift")
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
}
}
}
struct ModePicker: View {
@Binding var selectedMode: MinesweeperMode
var body: some View {
Picker("Mode", selection: $selectedMode) {
ForEach(MinesweeperMode.allCases, id: \.self) { mode in
Text(mode.rawValue).tag(mode)
}
}
.pickerStyle(.segmented)
}
}
struct CustomSettingsView: View {
@Binding var cRows: Int
@Binding var cCols: Int
@Binding var cBombs: Int
let maxBombs: Int
var body: some View {
Stepper("Rows: \(cRows)", value: $cRows, in: 1...30)
Stepper("Columns: \(cCols)", value: $cCols, in: 1...30)
Stepper("Bombs: \(cBombs)", value: $cBombs, in: 1...maxBombs)
}
}
#Preview {
ContentView()
}

View File

@@ -1,24 +0,0 @@
//
// ContentView.swift
// MineSwift
//
// Created by Nihaal Sharma on 08/12/2024.
//
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
}
}
#Preview {
ContentView()
}

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@@ -0,0 +1,172 @@
//
// MinesweeperGame.swift
// MineSwift
//
// Created by Nihaal Sharma on 08/12/2024.
//
import Foundation
enum MinesweeperMode: String, CaseIterable {
case beginner, intermediate, expert, custom
var details: (rows: Int, cols: Int, bombs: Int) {
switch self {
case .beginner: return (10, 10, 10)
case .intermediate: return (16, 16, 40)
case .expert: return (30, 16, 99)
case .custom: return (20, 20, 10)
}
}
}
struct MinesweeperGrid {
let rows: Int
let cols: Int
let bombs: Int
init(mode: MinesweeperMode, cRows: Int = 20, cCols: Int = 20, cBombs: Int = 10) {
switch mode {
case .beginner, .intermediate, .expert:
let details = mode.details
self.rows = details.rows
self.cols = details.cols
self.bombs = details.bombs
case .custom:
self.rows = cRows
self.cols = cCols
self.bombs = cBombs
}
}
func describe() -> String {
return "\(rows)x\(cols) minefield with \(bombs) mines."
}
}
class MinesweeperGame: ObservableObject {
enum CellState {
case hidden, revealed, flagged
}
struct Cell {
var isMine: Bool = false
var adjacentMines: Int = 0
var state: CellState = .hidden
}
struct Position: Hashable {
var row: Int
var col: Int
}
private var rows: Int
private var columns: Int
@Published var board: [[Cell]]
@Published var gameOver: Bool = false
@Published var gameWon: Bool = false
@Published var revealedCells = Set<Position>()
init(rows: Int = 10, columns: Int = 10, mineCount: Int = 10) {
self.rows = rows
self.columns = columns
self.board = Array(repeating: Array(repeating: Cell(), count: columns), count: rows)
placeMines(mineCount)
calculateAdjacentMines()
}
private func placeMines(_ mineCount: Int) {
var minesPlaced = 0
while minesPlaced < mineCount {
let row = Int.random(in: 0..<rows)
let col = Int.random(in: 0..<columns)
if !board[row][col].isMine {
board[row][col].isMine = true
minesPlaced += 1
}
}
}
private func calculateAdjacentMines() {
for row in 0..<rows {
for col in 0..<columns {
if board[row][col].isMine {
continue
}
var adjacentMines = 0
for r in -1...1 {
for c in -1...1 {
if r == 0 && c == 0 { continue }
let newRow = row + r
let newCol = col + c
if newRow >= 0 && newRow < rows && newCol >= 0 && newCol < columns {
if board[newRow][newCol].isMine {
adjacentMines += 1
}
}
}
}
board[row][col].adjacentMines = adjacentMines
}
}
}
func revealCell(row: Int, col: Int) {
guard !gameOver else { return }
var stack: [(Int, Int)] = [(row, col)]
var revealedCellsLocal = Set<Position>()
while !stack.isEmpty {
let (r, c) = stack.removeLast()
let pos = Position(row: r, col: c)
if revealedCellsLocal.contains(pos) { continue }
revealedCellsLocal.insert(pos)
if board[r][c].isMine {
gameOver = true
revealAllBombs()
return
}
board[r][c].state = .revealed
revealedCells.insert(pos)
if board[r][c].adjacentMines == 0 {
for dr in -1...1 {
for dc in -1...1 {
if dr == 0 && dc == 0 { continue }
let newRow = r + dr
let newCol = c + dc
if newRow >= 0 && newRow < rows && newCol >= 0 && newCol < columns {
if !revealedCellsLocal.contains(Position(row: newRow, col: newCol)) {
stack.append((newRow, newCol))
}
}
}
}
}
}
func revealAllBombs() {
for row in 0..<rows {
for col in 0..<columns {
if board[row][col].isMine {
board[row][col].state = .revealed
}
}
}
}
gameWon = !board.flatMap { $0 }.contains { $0.state == .hidden && !$0.isMine }
}
func flagCell(row: Int, col: Int) {
guard !gameOver else { return }
if board[row][col].state == .hidden {
board[row][col].state = .flagged
} else if board[row][col].state == .flagged {
board[row][col].state = .hidden
}
}
}

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@@ -0,0 +1,114 @@
//
// MinesweeperView.swift
// MineSwift
//
// Created by Nihaal Sharma on 08/12/2024.
//
import SwiftUI
struct MinesweeperView: View {
@StateObject private var game: MinesweeperGame
init(rows: Int, cols: Int, bombs: Int) {
self.rows = rows
self.cols = cols
self.bombs = bombs
_game = StateObject(wrappedValue: MinesweeperGame(rows: rows, columns: cols, mineCount: bombs))
}
let rows: Int
let cols: Int
let bombs: Int
@State var flag: Bool = false
var body: some View {
VStack {
VStack(spacing: 0) {
ForEach(0..<rows, id: \.self) { row in
HStack(spacing: 0) {
ForEach(0..<cols, id: \.self) { col in
Button(action: {
if flag {
game.flagCell(row: row, col: col)
} else if !flag {
game.revealCell(row: row, col: col)
}
}) {
CellView(cell: game.board[row][col], game: game)
.frame(width: 30, height: 30)
.border(Color.gray.opacity(0.2))
}
.buttonStyle(PlainButtonStyle())
}
}
}
}
.clipShape(RoundedRectangle(cornerRadius: 10))
List {
Toggle(isOn: $flag, label: {
Text("flag")
})
.padding(.bottom)
Text("Total Bombs: \(bombs)")
.padding()
.frame(alignment: .center)
}
if game.gameOver {
Text("Game Over")
.font(.largeTitle)
.foregroundColor(.red)
} else if game.gameWon {
Text("You Win!")
.font(.largeTitle)
.foregroundColor(.green)
}
}
.padding()
}
}
struct CellView: View {
var cell: MinesweeperGame.Cell
var game: MinesweeperGame
var body: some View {
ZStack {
if cell.state == .revealed {
Color.black
} else {
Color.blue
}
if cell.state == .revealed {
if cell.isMine {
Image(systemName: "multiply")
.resizable()
.scaledToFit()
.frame(width: 20)
.foregroundStyle(.red)
} else if cell.adjacentMines > 0 {
Text("\(cell.adjacentMines)")
.foregroundStyle(.white)
.bold()
}
}
if cell.state == .flagged {
Image(systemName: "flag.fill")
.resizable()
.scaledToFit()
.frame(width: 20)
.foregroundStyle(.yellow)
}
}
}
}
#Preview {
MinesweeperView(rows: 10, cols: 10, bombs: 5)
}