mirror of
https://github.com/neon443/RNG_Swift.git
synced 2026-03-11 06:49:12 +00:00
added description
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@@ -1,27 +1,29 @@
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import SwiftUI
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struct DiceView: View {
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@State var generated: [Int] = []
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@State var generated: [Int] = [0]
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@State var displayDies: [Int] = []
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@State var multiDieMode = "plus"
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@State var result = 0
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@State var resultDescription = ""
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@State var history: [Int] = []
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let columns = [GridItem(.adaptive(minimum: 50, maximum: 75))]
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let columns = [GridItem(.adaptive(minimum: 25, maximum: 75))]
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@State var dies: Double = 1
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@State var multiDieMode = "plus"
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var body: some View {
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VStack {
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List {
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Section("Number of die") {
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HStack {
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Text(String(Int(dies)))
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Slider(value: $dies, in: 1...10, step: 1)
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}
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}
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Section("Multi die mode") {
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Picker(selection: $multiDieMode, label: Text("")) {
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Image(systemName: "plus").tag("plus")
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Image(systemName: "multiply").tag("multiply")
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}.pickerStyle(SegmentedPickerStyle())
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}
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VStack {
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List {
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Section("Number of die") {
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HStack {
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Text(String(Int(dies)))
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Slider(value: $dies, in: 1...10, step: 1)
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}
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}
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Section("Multi die mode") {
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Picker(selection: $multiDieMode, label: Text("")) {
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Image(systemName: "plus").tag("plus")
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Image(systemName: "multiply").tag("multiply")
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}.pickerStyle(SegmentedPickerStyle())
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}
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Section("Visual") {
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HStack {
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Spacer()
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@@ -30,16 +32,15 @@ struct DiceView: View {
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.font(.subheadline)
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} else if displayDies.count != Int(dies) {
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Text("Press Generate")
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.font(.subheadline)
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.font(.title)
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} else {
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LazyVGrid(columns: columns, spacing: 10) {
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ForEach(0..<displayDies.count, id: \.self) { index in
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Image(systemName: "die.face.\(index > displayDies.count ? Int.random(in: 1...6) : displayDies[index])")
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.resizable()
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.scaledToFit()
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.frame(width: 50, height: 50)
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if index != displayDies.count {
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if index != displayDies.count-1 {
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Image(systemName: multiDieMode)
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.resizable()
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.scaledToFit()
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@@ -51,25 +52,48 @@ struct DiceView: View {
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Spacer()
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}
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}
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Section("Result") {
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Button("Generate") {
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generated = rngN6DieArr(dies: Int(dies))
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displayDies = generated
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result = arrCombine(arr: generated, combineMode: multiDieMode)
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resultDescription = describeResult(inp: displayDies, combineMode: multiDieMode)
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}
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Text(String(arrCombine(arr: generated, combineMode: multiDieMode)))
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Text(String(result))
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.bold()
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.font(.largeTitle)
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}
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Button("Test1") {
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generated = [1, 2]
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multiDieMode = "plus"
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}
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Button("Test2") {
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generated = [1, 2]
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Text(resultDescription)
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Button("Test") {
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multiDieMode = "multiply"
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generated = [2,3]
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displayDies = generated
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dies = 2
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}
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}
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}.animation(.spring, value: displayDies)
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}
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}
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}
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func describeResult(inp: [Int], combineMode: String) -> String {
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var len = inp.count-1
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var result = ""
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var symbol = ""
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if inp.isEmpty {
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return "0"
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} else {
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if combineMode == "plus" {
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symbol = " + "
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} else if combineMode == "multiply" {
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symbol = " x "
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}
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for i in 0...len {
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if i == len {
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result += String(inp[i])
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} else {
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result += String(inp[i]) + symbol
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}
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}
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result += " = " + String(arrCombine(arr: inp, combineMode: combineMode))
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return result
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}
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}
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@@ -70,7 +70,10 @@ func rngN6DieArr(dies: Int) -> [Int] {
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return output
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}
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func rngCDie(dies: Int, min: Int, max: Int) -> Int {
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return 0
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func rngNCDie(dies: Int, min: Int, max: Int) -> [Int] {
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var output: [Int] = []
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for _ in 1...dies {
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output.append(rngCDie(min: min, max: max))
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}
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return output
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}
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