Files
RNG_Swift/MyApp.swift
2024-05-26 19:24:17 +01:00

77 lines
1.4 KiB
Swift

import SwiftUI
@main
struct RNGApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
// array combiner, adds up all ints in an array
func totalIntArr(arr: [Int]) -> Int {
var total = 0
for num in arr {
total += num
}
return total
}
// array combiner, adds up all doubles in an array
func totalDoubleArr(arr: [Double]) -> Double {
var total: Double = 0
for num in arr {
total += num
}
return total
}
// array combiner, adds or multiplies all ints in an array
func arrCombine(arr: [Int], combineMode: String) -> Int {
var output = 0
if combineMode == "plus" {
for num in arr {
output += num
}
} else if combineMode == "multiply" {
output = 1
for num in arr {
output *= num
}
} else {
print("invalid combineMode '\(combineMode)'. must be 'plus' or 'multiply', returning 0")
return 0
}
return output
}
func rng(min: Int, max: Int, step: Int) -> Int {
let range = (max - min) / step + 1
var rng = Int.random(in: 0..<range)
rng = min + rng * step
return rng
}
func rng6Die() -> Int {
return Int.random(in: 1...6)
}
func rngCDie(min: Int, max: Int) -> Int {
return Int.random(in: min...max)
}
func rngN6DieArr(dies: Int) -> [Int] {
var output: [Int] = []
for _ in 1...dies {
output.append(rng6Die())
}
return output
}
func rngCDie(dies: Int, min: Int, max: Int) -> Int {
return 0
}