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https://github.com/neon443/ShhShell.git
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updated the shader
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@@ -11,9 +11,14 @@ using namespace metal;
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[[ stitchable ]] half4 crt(float2 pos, half4 color, float2 size, float time) {
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[[ stitchable ]] half4 crt(float2 pos, half4 color, float2 size, float time) {
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float2 uv = pos/size;
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float2 uv = pos/size;
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float2 topLeading = float2(0, 0);
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float2 topTrailing = float2(0, size.x);
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float2 bottomLeading = float2(size.y, 0);
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float2 bottomTrailing = size;
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// scanwave
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// scanwave
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half3 scanwave = 0.75 + 0.5 + 0.5 * sin(time*0.5 + uv.y*10);
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half3 scanwave = 0.5 + 0.5 * sin(time + uv.y*10);
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scanwave*=2;
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//scanlines
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//scanlines
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half scanline = 0.5 + 0.5 * sin(uv.y * 1250.0);
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half scanline = 0.5 + 0.5 * sin(uv.y * 1250.0);
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@@ -22,7 +27,7 @@ using namespace metal;
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half3 newColor = scanwave*scanline;
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half3 newColor = scanwave*scanline;
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half alpha = 1 - scanline;
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half alpha = 1 - scanline;
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alpha *= 0.75;
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alpha *= 0.5;
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// half4 output = half4(layer.sample(pos).xyz*newCol, 1);
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// half4 output = half4(layer.sample(pos).xyz*newCol, 1);
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half4 output = half4(color.xyz*newColor*alpha, alpha);
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half4 output = half4(color.xyz*newColor*alpha, alpha);
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