mirror of
https://github.com/neon443/ShhShell.git
synced 2026-03-11 13:26:16 +00:00
remove geometryreader
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@@ -11,71 +11,69 @@ struct ShaderTestingView: View {
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@State private var start = Date.now
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var body: some View {
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GeometryReader { geo in
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TimelineView(.animation) { tl in
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ZStack {
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let time = start.distance(to: tl.date)
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VStack {
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HStack {
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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Image(systemName: "arrow.right")
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.foregroundStyle(.gray)
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.frame(width: 25, height: 25)
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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.colorEffect(ShaderLibrary.redify())
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}
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TimelineView(.animation) { tl in
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let time = start.distance(to: tl.date)
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ZStack {
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VStack {
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HStack {
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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.colorEffect(ShaderLibrary.rainbow(.float(time)))
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Image(systemName: "arrow.right")
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.foregroundStyle(.gray)
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.frame(width: 25, height: 25)
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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.distortionEffect(
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ShaderLibrary.wave(.float(time)),
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maxSampleOffset: .zero
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)
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Rectangle()
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.padding(.vertical, 20)
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.foregroundStyle(.red)
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.compositingGroup()
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.visualEffect {
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content,
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proxy in
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content.distortionEffect(
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ShaderLibrary.waveFlag(.float(time), .float2(proxy.size)),
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maxSampleOffset: CGSize(width: 0, height: 40)
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)
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}
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Rectangle()
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.colorEffect(
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ShaderLibrary.sinebow(.float2(300, 200), .float(time))
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)
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.colorEffect(ShaderLibrary.redify())
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}
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.brightness(0.2)
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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.colorEffect(ShaderLibrary.rainbow(.float(time)))
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Image(systemName: "figure.walk.circle")
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.resizable().scaledToFit()
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.foregroundStyle(.blue)
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.distortionEffect(
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ShaderLibrary.wave(.float(time)),
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maxSampleOffset: .zero
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)
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Rectangle()
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.padding(.vertical, 20)
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.foregroundStyle(.red)
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.compositingGroup()
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.visualEffect {
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content,
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proxy in
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content.distortionEffect(
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ShaderLibrary.waveFlag(.float(time), .float2(proxy.size)),
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maxSampleOffset: CGSize(width: 0, height: 40)
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)
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}
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Rectangle()
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.foregroundStyle(.black.opacity(1))
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.visualEffect { content, proxy in
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content
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.colorEffect(
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ShaderLibrary.crt(
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.float2(proxy.size),
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.float(time)
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)
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)
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}
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.opacity(0.75)
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.blendMode(.overlay)
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.allowsHitTesting(false)
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.colorEffect(
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ShaderLibrary.sinebow(.float2(300, 200), .float(time))
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)
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}
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.brightness(0.2)
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Rectangle()
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.foregroundStyle(.black.opacity(1))
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.visualEffect { content, proxy in
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content
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.colorEffect(
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ShaderLibrary.crt(
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.float2(proxy.size),
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.float(time)
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)
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)
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}
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.opacity(0.75)
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.blendMode(.overlay)
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.allowsHitTesting(false)
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}
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}
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}
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@@ -54,9 +54,12 @@ struct AboutView: View {
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NavigationLink {
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ShaderTestingView()
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} label: {
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Text("Shader Playground")
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.bold()
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Text("This is a collection of all the shaders I made while learning!")
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VStack {
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Text("Shader Playground")
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.bold()
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Text("This is a collection of all the shaders I made while learning!")
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.font(.caption2)
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}
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}
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}
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.transition(.scale)
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