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added emulator: n64
updated hs to align from left
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20
games/emulators/N64/assets/shader_vert.hlsl
Executable file
20
games/emulators/N64/assets/shader_vert.hlsl
Executable file
@@ -0,0 +1,20 @@
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#version 300 es
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precision highp float;
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//position and texture coordinates
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//come in from the application as inputs
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 texCoord;
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//texture coordinate is just passthrough
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//to the fragment shader
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out vec2 v_TexCoord;
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//vertex shader gets called once per vertex
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void main()
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{
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//gl_Position is a built in property
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gl_Position = position;
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v_TexCoord = texCoord;
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}
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