mirror of
https://github.com/neon443/neon443.github.io.git
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Delete game/slope directory
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{
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"companyName": "IDnet",
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"productName": "Slope",
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"dataUrl": "slope_data.unityweb",
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"wasmCodeUrl": "slope_wasmcode.unityweb",
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"wasmFrameworkUrl": "slope_wasmframework.unityweb",
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"asmCodeUrl": "slope_code.unityweb",
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"asmMemoryUrl": "slope_memory.unityweb",
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"asmFrameworkUrl": "slope_framework.unityweb",
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"TOTAL_MEMORY": 268435456,
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"graphicsAPI": ["WebGL 2.0", "WebGL 1.0"],
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"webglContextAttributes": {"preserveDrawingBuffer": false},
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"splashScreenStyle": "Dark",
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"backgroundColor": "#231F20"
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}
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# Slope
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Copy of the popular slope game designed to be hosted anywhere to bypass website restrictions! Below I will cover two free and easy methods to clone and host this yourself, however if you wish to play, use the following link. If you use this repo, please star it so others can find it.
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[play here!](https://neon443.github.io/slope)
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### Self-Hosting On Github Pages
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Fork this repo, and open it. Open the repo settings menu and navigate down the the "Pages" tab. Once there, change the Source option to the main branch. A blue box will appear saying that your page is waiting to be published. After about 15-90 seconds, the game will be avalible to play at the url it displays.
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|:--:|
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<b>Select your deployment branch and save!</b>
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<b>Should look like this when completed.</b>
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### Other
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Fork the repo and save it to your desired location. Run it through the `unityloader41.js` file.
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function UnityProgress(gameInstance, progress) {
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if (!gameInstance.Module)
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return;
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if (!gameInstance.logo) {
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gameInstance.logo = document.createElement("div");
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gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
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gameInstance.container.appendChild(gameInstance.logo);
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}
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if (!gameInstance.progress) {
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gameInstance.progress = document.createElement("div");
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gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
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gameInstance.progress.empty = document.createElement("div");
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gameInstance.progress.empty.className = "empty";
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gameInstance.progress.appendChild(gameInstance.progress.empty);
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gameInstance.progress.full = document.createElement("div");
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gameInstance.progress.full.className = "full";
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gameInstance.progress.appendChild(gameInstance.progress.full);
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gameInstance.container.appendChild(gameInstance.progress);
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}
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gameInstance.progress.full.style.width = (100 * progress) + "%";
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gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
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if (progress == 1)
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gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
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}
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Before Width: | Height: | Size: 114 B |
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Before Width: | Height: | Size: 93 B |
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Before Width: | Height: | Size: 1.4 KiB |
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.webgl-content * {border: 0; margin: 0; padding: 0}
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.webgl-content .logo, .progress {position: absolute; left: 50%; top: 50%; -webkit-transform: translate(-50%, -50%); transform: translate(-50%, -50%);}
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.webgl-content .logo {background: url('progressLogo.Light.png') no-repeat center / contain; width: 154px; height: 130px;}
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.webgl-content .progress {height: 18px; width: 141px; margin-top: 90px;}
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.webgl-content .progress .empty {background: url('progressEmpty.Light.png') no-repeat right / cover; float: right; width: 100%; height: 100%; display: inline-block;}
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.webgl-content .progress .full {background: url('progressFull.Light.png') no-repeat left / cover; float: left; width: 0%; height: 100%; display: inline-block;}
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.webgl-content .logo.Dark {background-image: url('progressLogo.Dark.png');}
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.webgl-content .progress.Dark .empty {background-image: url('progressEmpty.Dark.png');}
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.webgl-content .progress.Dark .full {background-image: url('progressFull.Dark.png');}
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.webgl-content .footer {margin-top: 5px; height: 38px; line-height: 38px; font-family: Helvetica, Verdana, Arial, sans-serif; font-size: 18px;}
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.webgl-content .footer .webgl-logo, .title, .fullscreen {height: 100%; display: inline-block; background: transparent center no-repeat;}
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.webgl-content .footer .webgl-logo {background-image: url('webgl-logo.png'); width: 204px; float: left;}
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.webgl-content .footer .title {margin-right: 10px; float: right;}
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.webgl-content .footer .fullscreen {background-image: url('fullscreen.png'); width: 38px; float: right;}
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<head>
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<!-- Google tag (gtag.js) -->
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-6R79TC88DQ"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'G-6R79TC88DQ');
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</script>
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<!-- Google tag (gtag.js) -->
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<link rel="stylesheet" href="TemplateData/style.css">
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<script src="TemplateData/UnityProgress.js"></script>
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<script src="TemplateData/unityloader41.js"></script>
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<script>
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var gameInstance = UnityLoader.instantiate("gameContainer", "Build/slope.json", { onProgress: UnityProgress, Module: { onRuntimeInitialized: function() { UnityProgress(gameInstance, "complete") } } });
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</script>
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-2541434264715219"
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crossorigin="anonymous"></script>
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-2541434264715219"
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crossorigin="anonymous"></script>
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</head>
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<!---
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Want to run or host yourself? Check out the source?
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https://github.com/cgolden15/Slope-Game/
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Drop a star on the repo if you enjoy.
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--->
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<body style="margin: 0; overflow: hidden;">
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<div class="webgl-content">
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<div id="gameContainer" style="width: 100%; height: 100%; margin: 0;"></div>
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</div>
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</body>
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<!-- Slope game by y8 games, not me.-->
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