Files
ColourCam3DS/source/main.c
Thuc Chi Do 69d572dd81 getcolor
2025-08-11 04:33:14 -04:00

71 lines
1.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#define WIDTH 400
#define HEIGHT 240
#define SCREENSIZE WIDTH * HEIGHT * 2
#define BUFSIZE SCREENSIZE * 2
inline void clearScreen(void) {
u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
memset(frame, 0, 320 * 240 * 3);
}
void cleanup() {
}
void writePicToFBuff(void *fb, void *img, u16 x, u16 y) {
// u8 *fb_8 = (u8*) img;
// u16 *img_16 = (u16*) img;
}
void flushBuffs(u8 *buf) {
free(buf);
buf = malloc(BUFSIZE);
}
void getColor(void *fb, int row, int col) {
u8 *fb_8 = (u8*) fb;
u32 v = ((HEIGHT - col) + (row*HEIGHT)) * 3;
uint8_t r = fb_8[v];
uint8_t g = fb_8[v+1];
uint8_t b = fb_8[v+2];
printf("\n---RGB2---%u %u %u\n", r, g, b);
}
int main(int argc, char* argv[])
{
u8 *buf = malloc(BUFSIZE);
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
printf("Hello, world!\n");
// Main loop
while (aptMainLoop())
{
gspWaitForVBlank();
gfxSwapBuffers();
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START) {
printf("start presed\n");
flushBuffs(buf);
gfxFlushBuffers();
gspWaitForVBlank();
gfxSwapBuffers();
// clearScreen();
// break; // break in order to return to hbmenu
}
}
gfxExit();
return 0;
}