Files
ColourCam3DS/source/main.c
2025-08-11 07:11:34 -04:00

155 lines
4.3 KiB
C

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#define WIDTH 400
#define HEIGHT 240
#define SCREENSIZE WIDTH * HEIGHT * 2
#define BUFSIZE SCREENSIZE * 2
#define WAIT_TIMEOUT 300000000ULL
void clearScreen(void) {
u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
memset(frame, 0, 320 * 240 * 3);
}
void cleanup() {
}
void writePicToFBuff(void *fb, void *img, u16 x, u16 y) {
u8 *fb_8 = (u8*) fb;
u16 *img_16 = (u16*) img;
int i, j, drawx, drawy;
for(j = 0; j < HEIGHT; j++) {
for(i = 0; i < WIDTH; i++) {
drawy = y + HEIGHT - j;
drawx = x + i;
u32 v = (drawy + drawx * HEIGHT) * 3;
u16 data = img_16[j * WIDTH + i];
uint8_t b = ((data >> 11) & 0x1F) << 3;
uint8_t g = ((data >> 5) & 0x3F) << 2;
uint8_t r = (data & 0x1F) << 3;
if(((j>110 && j<130) && (i>198 && i<202)) || ((i>190 && i<210) && (j>118 && j<122)) && !(j == 120 && i == 200)) {
fb_8[v] = 200;
fb_8[v+1] = 200;
fb_8[v+2] = 200;
continue;
}
fb_8[v] = r;
fb_8[v+1] = g;
fb_8[v+2] = b;
}
}
}
u8* flushBuffs(u8 *buf) {
free(buf);
buf = malloc(BUFSIZE);
return buf;
}
void takePicture(u8 *buf) {
u32 bufSize;
printf("CAMU_GetMaxBytes: 0x%08X\n", (unsigned int) CAMU_GetMaxBytes(&bufSize, WIDTH, HEIGHT));
printf("CAMU_SetTransferBytes: 0x%08X\n", (unsigned int) CAMU_SetTransferBytes(PORT_BOTH, bufSize, WIDTH, HEIGHT));
printf("CAMU_Activate: 0x%08X\n", (unsigned int) CAMU_Activate(SELECT_OUT1_OUT2));
Handle camReceiveEvent = 0;
Handle camReceiveEvent2 = 0;
printf("CAMU_ClearBuffer: 0x%08X\n", (unsigned int) CAMU_ClearBuffer(PORT_BOTH));
printf("CAMU_SynchronizeVsyncTiming: 0x%08X\n", (unsigned int) CAMU_SynchronizeVsyncTiming(SELECT_OUT1, SELECT_OUT2));
printf("CAMU_StartCapture: 0x%08X\n", (unsigned int) CAMU_StartCapture(PORT_BOTH));
printf("CAMU_SetReceiving: 0x%08X\n", (unsigned int) CAMU_SetReceiving(&camReceiveEvent, buf, PORT_CAM1, SCREENSIZE, (s16) bufSize));
printf("CAMU_SetReceiving: 0x%08X\n", (unsigned int) CAMU_SetReceiving(&camReceiveEvent2, buf + SCREENSIZE, PORT_CAM2, SCREENSIZE, (s16) bufSize));
printf("svcWaitSynchronization: 0x%08X\n", (unsigned int) svcWaitSynchronization(camReceiveEvent, WAIT_TIMEOUT));
printf("svcWaitSynchronization: 0x%08X\n", (unsigned int) svcWaitSynchronization(camReceiveEvent2, WAIT_TIMEOUT));
printf("CAMU_PlayShutterSound: 0x%08X\n", (unsigned int) CAMU_PlayShutterSound(SHUTTER_SOUND_TYPE_NORMAL));
printf("CAMU_StopCapture: 0x%08X\n", (unsigned int) CAMU_StopCapture(PORT_BOTH));
svcCloseHandle(camReceiveEvent);
svcCloseHandle(camReceiveEvent2);
printf("CAMU_Activate: 0x%08X\n", (unsigned int) CAMU_Activate(SELECT_NONE));
}
void getColor(void *fb, int row, int col) {
u8 *fb_8 = (u8*) fb;
u32 v = ((HEIGHT - col) + (row*HEIGHT)) * 3;
uint8_t r = fb_8[v];
uint8_t g = fb_8[v+1];
uint8_t b = fb_8[v+2];
printf("\n---RGB--- %u %u %u\n", r, g, b);
}
int main(int argc, char* argv[])
{
u8 *buf = malloc(BUFSIZE);
gfxInitDefault();
consoleInit(GFX_BOTTOM, NULL);
camInit();
CAMU_SetSize(SELECT_OUT1_OUT2, SIZE_CTR_TOP_LCD, CONTEXT_A);
CAMU_SetOutputFormat(SELECT_OUT1_OUT2, OUTPUT_RGB_565, CONTEXT_A);
CAMU_SetNoiseFilter(SELECT_OUT1_OUT2, true);
CAMU_SetAutoExposure(SELECT_OUT1_OUT2, true);
CAMU_SetAutoWhiteBalance(SELECT_OUT1_OUT2, true);
//printf("CAMU_SetEffect: 0x%08X\n", (unsigned int) CAMU_SetEffect(SELECT_OUT1_OUT2, EFFECT_MONO, CONTEXT_A));
CAMU_SetTrimming(PORT_CAM1, false);
CAMU_SetTrimming(PORT_CAM2, false);
//printf("CAMU_SetTrimmingParamsCenter: 0x%08X\n", (unsigned int) CAMU_SetTrimmingParamsCenter(PORT_CAM1, 512, 240, 512, 384));
printf("Hello, world!\n");
// Main loop
while (aptMainLoop())
{
hidScanInput();
takePicture(buf);
writePicToFBuff(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), buf, 0, 0);
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_R) {
printf("start presed\n");
buf = flushBuffs(buf);
gfxFlushBuffers();
gspWaitForVBlank();
gfxSwapBuffers();
getColor(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), 200, 120);
// break; // break in order to return to hbmenu
}
gfxSet3D(false);
// writePicToFBuff(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), buf, 0, 0);
// takePicture(buf);
gfxFlushBuffers();
gspWaitForVBlank();
gfxSwapBuffers();
}
free(buf);
gfxExit();
return 0;
}