mirror of
https://github.com/neon443/ColourCam3DS.git
synced 2026-03-11 05:19:13 +00:00
131 lines
2.8 KiB
C
131 lines
2.8 KiB
C
#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <3ds.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include <setjmp.h>
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#include <3ds.h>
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#include <sys/dirent.h>
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#include <sys/errno.h>
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#include <sys/unistd.h>
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#include <stdbool.h>
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#define WIDTH 400
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#define HEIGHT 240
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#define SCREENSIZE WIDTH * HEIGHT * 2
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#define BUFSIZE SCREENSIZE * 2
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#define WAIT_TIMEOUT 300000000ULL
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void clearScreen(void) {
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u8 *frame = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL);
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memset(frame, 0, 320 * 240 * 3);
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}
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void cleanup() {
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}
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void writePicToFBuff(void *fb, void *img, u16 x, u16 y) {
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u8 *fb_8 = (u8*) fb;
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u16 *img_16 = (u16*) img;
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int i, j, drawx, drawy;
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for(j = 0; j < HEIGHT; j++) {
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for(i = 0; 1 < HEIGHT; i++) {
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drawy = y + HEIGHT - j;
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drawx = x + i;
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u32 v = (drawy + drawx * HEIGHT) * 3;
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u16 data = img_16[j * WIDTH + i];
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uint8_t b = ((data >> 11) & 0x1F) << 3;
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uint8_t g = ((data >> 5) & 0x3F) << 2;
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uint8_t r = ((data & 0x1F) << 3);
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fb_8[v] = r;
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fb_8[v+1] = g;
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fb_8[v+2] = b;
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}
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}
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}
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void flushBuffs(u8 *buf) {
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free(buf);
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buf = malloc(BUFSIZE);
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}
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void takePicture(u8 *buf) {
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u32 bufSize;
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CAMU_GetMaxBytes(&bufSize, WIDTH, HEIGHT);
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CAMU_SetTransferBytes(PORT_BOTH, bufSize, WIDTH, HEIGHT);
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CAMU_Activate(SELECT_OUT1_OUT2);
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Handle camReceiveEvent = 0;
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Handle camReceiveEvent2 = 0;
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CAMU_ClearBuffer(PORT_BOTH);
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CAMU_SynchronizeVsyncTiming(SELECT_OUT1, SELECT_OUT2);
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CAMU_StartCapture(PORT_BOTH);
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CAMU_SetReceiving(&camReceiveEvent, buf, PORT_CAM1, SCREENSIZE, (s16) bufSize);
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CAMU_SetReceiving(&camReceiveEvent2, buf + SCREENSIZE, PORT_CAM2, SCREENSIZE, (s16) bufSize);
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svcWaitSynchronization(camReceiveEvent, WAIT_TIMEOUT);
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svcWaitSynchronization(camReceiveEvent2, WAIT_TIMEOUT);
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CAMU_PlayShutterSound(SHUTTER_SOUND_TYPE_NORMAL);
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CAMU_StopCapture(PORT_BOTH);
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svcCloseHandle(camReceiveEvent);
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svcCloseHandle(camReceiveEvent2);
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CAMU_Activate(SELECT_NONE);
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}
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void getColor(void *fb, int row, int col) {
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u8 *fb_8 = (u8*) fb;
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u32 v = ((HEIGHT - col) + (row*HEIGHT)) * 3;
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uint8_t r = fb_8[v];
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uint8_t g = fb_8[v+1];
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uint8_t b = fb_8[v+2];
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printf("\n---RGB2---%u %u %u\n", r, g, b);
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}
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int main(int argc, char* argv[])
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{
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u8 *buf = malloc(BUFSIZE);
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gfxInitDefault();
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consoleInit(GFX_TOP, NULL);
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printf("Hello, world!\n");
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// Main loop
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while (aptMainLoop())
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{
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gspWaitForVBlank();
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gfxSwapBuffers();
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hidScanInput();
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// Your code goes here
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u32 kDown = hidKeysDown();
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if (kDown & KEY_START) {
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printf("start presed\n");
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flushBuffs(buf);
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gfxFlushBuffers();
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gspWaitForVBlank();
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gfxSwapBuffers();
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clearScreen();
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// break; // break in order to return to hbmenu
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}
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gfxSet3D(false);
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writePicToFBuff(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), buf, 0, 0);
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}
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gfxExit();
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return 0;
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}
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