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okay tweak stuff
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@@ -13,10 +13,10 @@ using namespace metal;
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float2 uv = pos/size;
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// scanwave
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half3 newCol = 0.75 + 0.5 + 0.5 * sin(time + uv.y*10);
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half3 newCol = 0.75 + 0.5 + 0.5 * sin(time*0.5 + uv.y*10);
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//scanlines
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newCol *= 0.5 + 0.5 * sin(uv.y * 1000.0);
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newCol *= 0.5 + 0.5 * sin(uv.y * 1250.0);
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half4 output = half4(color.xyz*newCol, 1);
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return output;
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}
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